Through articulated bodies, behavioral scripts, and hybrid urban–natural formations, the works oscillate between innocence and control, intimacy and infrastructure. Material and digital processes—casting, im-printing, replication, and simulation—give rise to composite entities assembled from synthetic compounds,
mineral matter, and repurposed fragments of technological and domestic life. These unstable configurations
blur distinctions between organism and artifact, surface and structure, evoking forms that are at once seduc-tive and disquieting.
Play becomes a method for world-building and unbuilding: a science-fictional space where affect circulates through coded interactions, where technology mimics nature, and games mirror social structures. Within this environment, repetition, excess, and subtle distortion generate a sense of friction, as systems are re-hearsed only to lose coherence. Futility is embraced as a generative force rather than a failure, allowing ges-tures, bodies, and relations to persist beyond their intended function.