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Rooted in an interest in speculative narratives, Natalia’s practice examines the slippage between urban and natural environments, the concept of functionality and ritual, and the exploration of the femme/body’s positioning within synthetic surroundings - often with an element of levity. Her practice employs a range of technologies and methods, including video, installation, CGI, performance, sculpture, kinetics and sound.
Natalia often works collaboratively in an effort to build a reciprocal ecosystem with individuals from various disciplines and backgrounds.
Natalia works with silicone, latex imprints, jesmonite, 3D prints in sandstone, ceramics and found objects a to create sculptural forms as assemblages of natural objects and their replicants. Parts salvaged from old, discarded electronics, rusted tools, cheap consumer household items – re- purposed, re-cast, re-worked.
Embossing, solid cast design, generating rubber mother molds, imprinting and replicating. As part of this CGI elements are explored, bringing objects’ materiality into the contemporary digital realm.’
Crossing the boundaries of the intimate and alien, her work can be at once comforting and unnerving, desirable yet repulsive. A perturbing humour twists and winds pervasively throughout.
Rooted in an interest in speculative narratives, Natalia’s practice examines the slippage between urban and natural environments, the concept of functionality and ritual, and the exploration of the femme/body’s positioning within synthetic surroundings - often with an element of levity. Her practice employs a range of technologies and methods, including video, installation, CGI, performance, sculpture, kinetics and sound.
Natalia often works collaboratively in an effort to build a reciprocal ecosystem with individuals from various disciplines and backgrounds.
Natalia works with silicone, latex imprints, jesmonite, 3D prints in sandstone, ceramics and found objects a to create sculptural forms as assemblages of natural objects and their replicants. Parts salvaged from old, discarded electronics, rusted tools, cheap consumer household items – re- purposed, re-cast, re-worked.
Embossing, solid cast design, generating rubber mother molds, imprinting and replicating. As part of this CGI elements are explored, bringing objects’ materiality into the contemporary digital realm.’
Crossing the boundaries of the intimate and alien, her work can be at once comforting and unnerving, desirable yet repulsive. A perturbing humour twists and winds pervasively throughout.
CV ︎